home *** CD-ROM | disk | FTP | other *** search
- rem ╔═══════════════════════════════════════════════════════════════════════╗
- rem ║ FLCS MACRO DEFINITION FILE TEMPLATE ║
- rem ║ Macro Definition File For:EarthS.B50_________________________________ ║
- rem ║ ║
- rem ║ Created By:Vincent Blue______________________________Date:11/11/94___ ║
- rem ║ ║
- rem ║ Load this file when creating a macro definition file for your flight ║
- rem ║ simulator. Remember, there is a 400 line limit to M50 files! ║
- rem ╚═══════════════════════════════════════════════════════════════════════╝
- rem DELETE ANY UNUSED COMMANDS AND USE SAVE_AS TO SAVE UNDER A DIFFERENT NAME
- rem
- ~╔══════════════╗
- ~║COCKPIT ║
- ~╚══════════════╝
- MovementTurret = INS
- Forward = UAROW
- Reverse = DAROW
- SteerLeft = LAROW
- SteerRight = RAROW
- TurretUp = I
- TurretDown = M
- TurretLeft = J
- TurretRight = K
- TurretCentered = BSP
- PanViewLeft = F9
- PanViewRight = F10
- MissionOpbect = F11
- ReturnCockpit = ESC
- ~╔══════════════╗
- ~║External Views║
- ~╚══════════════╝
- ExtenalView = V
- ViewHERCcontrol = TAB
- ViewNextSquad = N
- ~
- ~
- ~╔═══════════════╗
- ~║Weapons ║
- ~╚═══════════════╝
- FireWeapon = SPC
- SelectTarget = T
- AutoTargetTrack = LALT T
- SelectWeapon = W
- IncreaseSetPt = KP+
- DecreadeSetPt = KP-
- RadarMode = R
- SetScanRange = LALT R
- IncRearShield = [
- IncFrontShield = ]
- ~
- ~╔════════════╗
- ~║Displays ║
- ~╚════════════╝
- MFDHERCStatus = F1
- MFDFlashCommands = F2
- MFDTerrainMap = F3
- MFDRadar = F4
- MFDTARGETStatus = F5
- MFDMisileView = F6
- HDDCommandDisplay = F7
- HDDDetailedStatus = F8
- ~
- ~
- ~╔══════════════╗
- ~║Flashcomm ║
- ~╚══════════════╝
- AttackMyTarget = LALT A
- IgnoremyTarget = LALT G
- HelpMeOut = LALT H
- JoinOnMe = LALT O
- ScanForHostiles = LALT C
- ScanForEmcom = LALT E
- FireAtWill = LALT F
- XmitMessage = LALT X
- ~
- ~║SPECIAL MACROS║
- ~╚══════════════╝
- rem NOTE: You must use either analog throttle or digital throttle, but not
- rem both. Some flight sims support both methods of throttle control. The
- rem following information should help you to decide which method to choose.
- rem
- rem In order to use analog throttle with the FLCS, simply delete any
- rem reference to 'THR' in your B50 file. Digital throttle is specified as
- rem follows:
- rem
- @DigitalThrottle = THR a b c d [e f g h i]
- rem
- rem The '@DigitalThrottle' macroname should be used with flight simulators
- rem which use characters generated from the keyboard to control throttle
- rem response. Flight sims which use digital throttle fall into one of two
- rem categories - they either use a certain character (usually '=' or '+') to
- rem increase throttle and another character (usually '-') to decrease
- rem throttle, or they use a set of sequential characters (usually '1' thru
- rem '9') to increase and decrease throttle. Which type of flight sim you
- rem have dictates whether you specify a '1' or '2' after the 'THR' parameter
- rem shown above. Flight sims which use continuous keypresses of a single
- rem character to increase or decrease throttle should be specified as
- rem 'THR 1' and sims which use sequential characters require 'THR 2'.
- rem The remaining parameters (b thru i) are used as follows:
- rem
- rem b = number of throttle steps to reach full throttle
- rem c = number of afterburner steps (use '0' if none)
- rem d = throttle increase character (THR 1) or sequence of characters
- rem from min-max throttle if THR 2
- rem e = throttle decrease character, if THR 1, or sequence of
- rem characters used in afterburner, if THR 2
- rem
- rem The remaining arguments [f g h i] only apply to THR 1 simulations:
- rem
- rem f = character that enters afterburner
- rem g = character that exits afterburner
- rem h = character that increases afterburner
- rem i = character that decreases afterburner
- rem
- rem
- @StandardViews1 = BTN H1U a BTN H1R b BTN H1D c BTN H1L d BTN H1M e
- rem
- rem The @StandardViews1 macroname can be used to assign keys for the
- rem different positions of the hat 1 switch on your FLCS. In order to use
- rem the @StandardViews1 macro in your .B50 file, you must replace the
- rem letters a,b,c,d, and e above with the proper keypress designations from
- rem your flight simulation. Similar macros can also be created for hat
- rem switches 2 thru 4.
-